“I could easy be a games designer.” | Edge Online

June 1st, 2010

A finished game isn’t one big idea, or half a dozen. It’s hundreds of thousands. You start off choosing the speed of the bike and end up choosing the speed the text scrolls in the tutorial. The scary things are the tiny choices that can make or ruin your game just as easily as those big obvious decisions at the start. Right now we’re at that stage where we have to be perfectionists, every little problem a land mine to diffuse.

via “I could easy be a games designer.” | Edge Online.

Bookmarks for May 24th through June 1st

June 1st, 2010

These are my links for May 24th through June 1st:

Bookmarks for April 27th through May 20th

May 20th, 2010

These are my links for April 27th through May 20th:

  • About Flaxo – Flaxo is a Flash-based interpreter for Interactive Fiction (IF) games compiled for Infocom's Z-Machine, versions 1-8 (except version 6).
  • goosh – Project Hosting on Google Code – Terminal-style web shell for Google services (and others)
  • JS/UIX – Terminal – JS/UIX is an UN*X-like OS for standard web-browsers, written

    entirely in JavaScript (no plug-ins used). It comprises a vir-

    tual machine, shell, virtual file-system, process-management,

    and brings its own terminal with screen- and keyboard-mapping.
  • The Totalitarian Buddhist Who Beat Sim City « Viceland Games
  • World Geodetic System – Wikipedia, the free encyclopedia – The World Geodetic System is a standard for use in cartography, geodesy, and navigation. It comprises a standard coordinate frame for the Earth, a standard spheroidal reference surface (the datum or reference ellipsoid) for raw altitude data, and a gravitational equipotential surface (the geoid) that defines the nominal sea level.
  • The Improbability Pump – So why is it contemptible to reject germ theory but socially acceptable to reject evolutionary theory?

Google Reader

May 17th, 2010

“what’s next,” these days, is always a cloud, not a single arrow.

via Google Reader.

Henry Blodget: “Facebook’s Approach To Innovation Is The Secret To Its Success” – Laughing Meme

May 17th, 2010

Kellan dice:.

I’m really surprised we aren’t seeing more people writing and talking about what see as Facebook’s key competitive advantage: It’s a data driven company, which is nimble enough to act on that data.

Y enlaza a:

Google Reader 21

May 14th, 2010

Writer Notes: Loose Ideas folders are great. Any half-formed idea that you think might have potential to become something someday? Type it into a .txt file of its own and fling it into a folder marked Loose Ideas. Make sure it’s linked to your backups. A Loose Ideas folder is saving for the future. One day, you’re going to find in that folder the exact thing you need at that moment, whether it be a new project or a bit of business that fixes the script or book in front of you.

via Google Reader 21.

451 Weeks – Click Nothing

May 4th, 2010

Pride burns into hubris. Willingness wilts into desperation. Confidence slows to stubbornness. Passion boils into anger. Each of these faults and others – without care and constant self-examination – risk becoming habits.

via 451 Weeks – Click Nothing.

Eternal feedback loops

April 29th, 2010

Oh, and you can get things to a state of readiness, but you (almost never) can finish things up, for websites ain’t products, but processes trapped in an eternal feedback loop.

I know it’s in bad taste to quote oneself, but this sentence came fully-formed from my head while I was updating the for Peer Couture, and, english grammar mistakes and misspellings notwithstanding, I believe it to be a true, if not very original, reflection. Websites are much better understood when you frame them in terms of processes, flows and streams, compared with a static, frozen, ‘objectified’ if you will, frame of reference.

More later, maybe, for now I’ve got an invite system to code! ;)

gist: 372223 – GitHub

April 20th, 2010

gist: 372223 – GitHub.

Bookmarks for April 9th through April 19th

April 19th, 2010

These are my links for April 9th through April 19th: