“I could easy be a games designer.” | Edge Online

by mort

A finished game isn’t one big idea, or half a dozen. It’s hundreds of thousands. You start off choosing the speed of the bike and end up choosing the speed the text scrolls in the tutorial. The scary things are the tiny choices that can make or ruin your game just as easily as those big obvious decisions at the start. Right now we’re at that stage where we have to be perfectionists, every little problem a land mine to diffuse.

via “I could easy be a games designer.” | Edge Online.